The Legend of Zelda: Skyward Sword Game The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration. The controls are revised, with swordplay based on the Wii MotionPlus peripheral, which allows one-to-one motion control between the Wii Remote and the in-game sword. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. In addition to the sword, there are items such as a mechanical flying beetle to grab items from a distance, a whip, and series staples such as bombs, a slingshot and a bow, which can also be controlled with the Wii MotionPlus. A stamina meter will allow for sprinting and running up walls. Drinking health-restoring potions does not interrupt the gameplay anymore, and the maps were made easier to read, which makes it harder to get lost in the game.The player will have the option to turn off the heads-up display. The Legend of Zelda: Skyward Sword Game
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