The Elder Scrolls V: Skyrim Game Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding. At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack, and timing is required for blocking with a shield. Blunt, bladed, hacking and stabbing weapons each have specific advantages and roles; as an example, the player is granted the ability to perform finishing moves. There are over eighty-five spell types, which can be used in ranged and close combat forms. Spell types have specific qualities; a frost spell slows and drains stamina, while a fire spell causes prolonged damage through burning, and may also ignite the environment. When practicing archery, arrows take longer to draw back than in previous Elder Scrolls games, but do greater damage. Because of this, arrows are expensive and considered rarities. A player equipped with a bow can use it defensively in close combat, in a charging counterattack. The player can sneak, and non-player characters (NPCs) become alerted if the player's movements are detected. Daggers are specifically effective when used in a sneak attack, inflicting devastating damage.
Predecessors to Skyrim made use of an artificial intelligence system known as Radiant AI. Skyrim makes use of an updated system known as Radiant Story. It allows NPCs to "do what they want under extra parameters", as stated by lead designer Todd Howard. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are defeated most effectively with the player's preferred combat style. Aside from dynamically altering side-quests, Radiant Story allows NPCs to interact with their environment, such as by working at bars, mills and mines. NPCs also interact with the player character through conversation, and may request favors or training in a particular skill, or challenge the player character to a duel. These events are generated as random encounters, taking influence from Fallout 3, a game created by Bethesda in 2008. The Elder Scrolls V: Skyrim Game
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